Connect-MCP

Forge Engine

app.forgeengine/forge · v0.2.0

Design spec + milestones AI coding agents read before building; drift flagged, changes reviewed.

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Last check

Reachable, 54 tools, protocol 2025-06-18 · checked 2026-10-17

Test & rating

B 71/100

What it does: 54 tools · 28 read, 11 write (incl. delete/pay) · Email, Tasks & projects

Test call list_projects: failed — rpc error: Not signed in to Forge. Forge authenticates with an account key (forge_sk_…) — generate one in the web app (https://forgeengine.app) → "Connect a cod (1,014 ms)

How the rating is made
  • Answers without login: +30
  • Speed of first answer: +10
  • Lists tools: +10
  • Tool descriptions: +15
  • Parameter descriptions: +1
  • Read/write annotations: +5
  • Safe test call: 0
  • More than 80 tools: 0

Tested 2026-10-17. Fixed rules, no AI model. Grade A needs a successful real call.

Install

Remote URL
https://mmvdabzadclebfxyzudg.supabase.co/functions/v1/forge-mcp

Tools

54 tools listed at last check
  • get_help Forge how-to on demand (no project needed): propose→adopt, what a System is, Balance Lab formats, sign-in. Call when unsure.
  • get_workflow Run FIRST in a new repo (no project): first-connect routine + the working-agreement block to ADD to AGENTS.md/CLAUDE.md now (tell the user in one line; remove if they object).
  • import_from_code One-command codebase import: recipe + batch id — propose one Context overview + one System per real module; the owner adopts all at once.
  • design_ui_from_systems Recipe to design the UI from Systems (user request only): steps + batch id — confirm canvas aspect, then screens + PLACED elements + edges in one batch.
  • post_log Append a build-log entry to Activity — what you built/decided (commit-note style).
  • get_project_context FULL design dump — LARGE, last resort; prefer get_project_meta + list_*/get_*/search.
  • list_projects Projects your key reaches (id, name, role); pass an id as project_id to switch.
  • get_project_meta START HERE. Tiny overview: counts, members, task claims + working_now (avoid collisions), forge_workflow_version.
  • trace_ui_from_image SECONDARY (user-driven UI): turn a screen's REFERENCE IMAGE into placed elements. Returns the image itself plus the recipe — the canvas resolution, the fraction→pixel conversion that stops coordinates landing wrong, and what is already on the screen so a second pass updates instead of duplicating. Y
  • get_stale What has drifted between the Idea lane and the System Specs — the design's own out-of-sync list, computed deterministically (no AI, no tokens). Three kinds: Idea notes edited since the systems were generated from them (with the systems each one touches), Idea notes whose prose the systems have moved
  • resync_from_idea The recipe for re-syncing ONE changed Idea note into the specs that depend on it — the same scoped job the app's "Re-sync N systems" button does, minus the button. Returns the note, the affected specs in full, and exactly how to send the result back. You do the writing; it lands in the owner's Inbox
  • get_design_document The WHOLE design as one readable document — Vision (+ Project DNA) → every System spec → reference notes, compiled deterministically from the current design. Read this to understand a project end-to-end instead of walking list_systems → get_system N times. Returns markdown plus the project `version`
  • set_design_overview Write the Design Document's Overview — the human-readable page a new team member reads first. WRITES DIRECTLY (no Inbox): it is a derived, clearly-labelled AI summary, not design truth, and the owner can clear or rewrite it in one click. HARD RULES, same as the in-app button: use ONLY facts stated i
  • get_briefing ONE-CALL orientation before you build: pass `files` you're about to edit (or a `task`) → the systems that own them, each with Goal + Acceptance + build status/files/last_commit/drift + coupled_systems (code neighbors an edit may break) + pending Inbox changes + recent decisions, plus open-rejection
  • get_system ONE system's full spec (Goal/Boundary/Acceptance, markdown, sources, status) + pending Inbox changes touching it.
  • list_systems All systems, compact: id, name, status, 1-line goal.
  • get_build_region System→code map per built system: implementing files, status, drift flag, last_commit, and acceptance-evidence COUNTS. Mapped files gone from the repo? report_drift. Pass `system:"<name|id>"` for ONE system plus the full text of its acceptance criteria (omitted from the map — it is the bulk of the p
  • report_drift Flag CODE DRIFT — mapped files no longer match the repo. Advisory; a fresh report_build_status clears it.
  • get_history DESIGN MEMORY: recorded decisions/logs/rejections with who/when. Read BEFORE changing a system's direction; empty = no recorded WHY — don't invent one.
  • get_impact BLAST RADIUS of a system (deterministic): upstream context, siblings, dependent screens/milestones, files, code-coupled systems, pending Inbox, recent activity. Run BEFORE changing it.
  • get_rejections Owner's DECLINED list — check at session start; follow each entry's guidance, then resolve_rejection(title).
  • resolve_rejection Report you REVERTED a declined change (unlocks the owner's Clear). Call after realigning the build.
  • list_screens All screens, compact: id, name, purpose, status.
  • get_screen ONE screen's layout: canvas `resolution` (use THESE px), elements x/y/w/h, links, popups. Read before editing a screen. has_reference_image:true → get_screen_image shows you the actual image.
  • get_screen_image A screen's reference image (HUD background) as an actual IMAGE you can see — reads the stored file inline (signed-URL fallback past 4MB).
  • update_element Move/resize/relabel an element — DIRECT, live. element_id (preferred) or screen+label; x+y also places an unplaced one.
  • withdraw_proposal Remove YOUR OWN still-pending Inbox item (id from the propose response / get_inbox).
  • delete_entity PROPOSE a delete → Inbox (owner adopts; nothing deleted now). id preferred or exact name; flow_edge may use from+to.
  • dedupe Remove duplicate-named entries (keep first) — DIRECT, destructive.
  • reorder Reorder milestones / tasks / elements — DIRECT. order = ids in new order; omitted keep relative order.
  • list_milestones All milestones, compact: id, name, weeks, order, done/total.
  • get_milestone ONE milestone: goal, weeks, difficulty, systems, every task (id/name/done/status/effort).
  • list_activity Change history {who, change, entity, kind, when}, newest first; filter kind/who/query.
  • get_inbox PENDING Inbox (the owner's triage queue). Check BEFORE proposing — avoid duplicates. Read-only.
  • search Keyword search — compact hits {kind, id, name} + snippet.
  • propose_system Propose a NEW system → Inbox. spec = ## Goal / ## Boundary (Owns · Doesn't own) / ## Acceptance. Exists? use update_system. (Alias: create_proposal.)
  • propose_context Propose a new/updated Idea note → Inbox. Title-match to update; send the COMPLETE revised text. Set resync:true ONLY when you rewrote the note FROM the current systems (get_stale lists notes the systems have moved past) — it stops the adopted note from immediately nagging to re-generate the systems
  • propose_dna Propose Project DNA and/or Tech Notes → Inbox (at least one).
  • update_system Propose a system UPDATE → Inbox diff. get_system first; send the FULL revised spec. new_title renames; context_title+context bundles the Idea update. Set resync:true ONLY when you rewrote this spec FROM its upstream Idea (see resync_from_idea) — it re-stamps the staleness signal on adopt.
  • get_balance Read Balance Lab: stat tables, boards with EVALUATED values, scenarios.
  • propose_balance_table Propose a stat-doc TABLE → Inbox. csv (header; `key%` = percent; first column = name) OR schema+rows. Adopting REPLACES same-named.
  • propose_balance_board Propose a node board → Inbox. Kinds const|formula|item|sheet|loadout|picker|pool|process|note|frame; formulas reference blocks by NAME; omit x/y = auto-layout. Adopting REPLACES same-named.
  • propose_milestone Propose a NEW milestone (+ optional tasks) → Inbox.
  • report_milestone_progress Mark existing-milestone tasks done → Inbox progress card (owner adopts the ticks).
  • report_build_status Report a SYSTEM's status (todo|in-progress|implemented) — DIRECT, live. ALWAYS pass files (full list — it REPLACES); non-todo with no files shows done-but-EMPTY. 'implemented' counts as VERIFIED only when every UNIT-TESTABLE ## Acceptance bullet is backed via evidence[{criterion,proof}]; a bullet ta
  • propose_flow_edge SECONDARY (user-driven UI): propose a link between two existing screens → Inbox.
  • propose_element SECONDARY (user-driven UI): propose an element onto a screen → Inbox. ALWAYS pass x/y/w/h (px on the screen's `resolution` from get_screen); no coords = unplaced pile.
  • propose_screen SECONDARY (user-driven UI): propose a NEW screen → Inbox. parent = popup over that screen; purpose grounds AI suggestions. Whole UI? design_ui_from_systems first.
  • report_screen_status Report a SCREEN's status (todo|in-progress|implemented) → Inbox.
  • rename_screen Rename a screen IN PLACE — DIRECT; links/elements follow (id-referenced).
  • update_milestone Edit milestone goal/weeks/difficulty/name — DIRECT. new_name renames (never delete+recreate).
  • add_task Add a task to a milestone — DIRECT. assignee:"me" claims on creation.
  • next_task DISPATCHER (multi-agent): atomically pick + claim the next task to build — walks milestones in order, skips human-only tasks and any task whose systems share code files with a task another agent already holds or is actively touching, so parallel agents spread out instead of colliding. Returns the cl
  • update_task Edit a task or CLAIM it — DIRECT. assignee:"me"+status:"in-progress" claims (errors if held; force:true for stale); done:true or assignee:"" releases.

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