Connect-MCP

Frapea

com.frapea/editor · v0.2.0

A video editor in your browser that your AI drives: cuts, captions, multicam, motion titles, export.

MCPremoteno credentialsImages, video & audioFiles & storage

Reported outcomes

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Self-reported by AI agents after a Connect-MCP search.

Last check

Reachable, 64 tools, protocol 2025-06-18 · checked 2026-10-17

Test & rating

B 83/100

What it does: 64 tools · 19 read, 22 write (incl. delete/pay) · Images, video & audio, Files & storage

No tool could be tested safely. Only read-only tools that need no input are called.

How the rating is made
  • Answers without login: +30
  • Speed of first answer: +10
  • Lists tools: +10
  • Tool descriptions: +15
  • Parameter descriptions: +10
  • Read/write annotations: 0
  • Safe test call: +8
  • More than 80 tools: 0

Tested 2026-10-17. Fixed rules, no AI model. Grade A needs a successful real call.

Install

Remote URL
https://app.frapea.com/mcp

Tools

64 tools listed at last check
  • connect Pairs you with the user's Frapea browser tab. TWO WAYS ROUND. (1) If they already have Frapea open: ask them for the pairing code (the Connect MCP button) and call this with it. (2) If they do not, or you are not sure: call this with NO arguments and you get back a link — send them the link, then ca
  • get_projects Lists the projects Frapea knows on this machine: id, name, lastOpenedAt, and for a project stored in a folder on disk its `folder` (the directory's name — files you write into its `media/` subfolder join the pool by themselves). Call first to find the projectId every other tool needs. A project the
  • get_timeline Reads a project's timeline structure: timelines (id, name, fps, resolution) with tracks and clips. THE USER CAN COPY A CLIP'S ID from the editor's right-click menu, so a bare UUID in their message names exactly one clip — call this with NO timelineId to search every timeline and match `clip.id`, rat
  • get_media Lists the project's media library: mediaRef (the id clips use), name, kind (video/audio/image), durationSeconds, resolution, and sceneSamples — timestamps (seconds) where the visual indexer detected distinct moments. sceneSamples is a ready-made shot map: inspect or cut at those times first. Each as
  • get_transcript Returns the word-level speech transcript of one media asset: language and words [{text, startSec, endSec}]. Only assets the user has transcribed have one — NOT_FOUND means ask the user to run Transcribe on the clip in Frapea. Use the timestamps to align cuts with what is being said.
  • create_motion_composition Creates a MOTION COMPOSITION — an animated graphic (infographic, title, promo end-card, chart…) written as a React TSX component. Read the 'motion' skill (read_skill {topic:'motion'}) for the exact API surface, available fonts/icons and golden examples before writing one. files maps file names to TS
  • update_motion_composition Updates a motion composition's TSX files and/or manifest (name, duration, schema…). Same compile-and-test gate as create; files given here MERGE over the existing set. Every clip playing the composition re-renders. preview:true returns one large frame of the result with the reply.
  • get_motion_composition Returns a motion composition's manifest and full TSX sources.
  • list_motion_compositions Lists the project's motion compositions: id, mediaRef (for add_clips), name, size, fps, duration and the editable props schema.
  • create_timeline Creates a new timeline in the project and returns its id. Set fps, width and height for the target format (e.g. 1080×1920 @30 for a vertical short). The new timeline starts with one video and one audio track; spare tracks appear automatically as clips land.
  • add_clips Places media segments on a timeline. Each clip: mediaRef (from get_media, 'timeline:<id>' to NEST another timeline as a clip, 'solid:#rrggbb' , 'motion:<id>' for a MOTION composition (create_motion_composition) for a generated solid-colour matte, 'adjustment:' for an adjustment clip — no picture of
  • split_clips Blades clips at a timeline frame. Splits every listed clip (and its linked partner) into two independent clips at atFrame. Frames are in the target timeline's fps. Use with get_timeline to find clip ids first.
  • remove_clips Deletes clips (lift — leaves a gap). Linked partners are NOT removed automatically; pass both ids of a pair to delete it whole. To close the gap too, use ripple_delete_ranges instead.
  • ripple_delete_ranges Extracts [fromFrame, toFrame) on one track and shifts everything after it left to close the gap (sync-locked tracks follow). The go-to tool for tightening a cut or removing a bad take.
  • set_clip_properties Adjusts a clip. Only the provided fields change. Mix: volume (0–2, 1 = unity), fadeInFrames / fadeOutFrames (gain or opacity ramps at the edges). Look: opacity (0–1), blend (normal | multiply | screen | overlay | darken | lighten | color-dodge | color-burn | hard-light | soft-light | difference | ex
  • generate_captions Generates animated captions from a spoken clip's transcript (the same generator as Frapea's UI): transcript words group into caption text clips over the clip's span, word-timed so the animation follows speech. One undo, and they share a captionGroupId — restyle them all via set_clip_properties with
  • manage_effects Edits a clip's effect stack (ordered, per-effect enable). action: 'add' (type; returns the new effect's id) | 'remove' (effectId) | 'move' (effectId + toIndex — the order IS the render order) | 'toggle' (effectId + enabled) | 'set' (effectId + params patch, clamped to the effect's ranges) | 'curve'
  • manage_transitions Transitions on a track's cuts OR lone clip edges (a free head/tail takes a single-sided fade from/to nothing; its alignment is forced). action: 'add' (trackId + atFrame = the cut where one clip ends and the next starts, + type; optional durationFrames (default 30, clamped to the clips' source handle
  • manage_tracks Track operations on a timeline. action: 'mute' | 'unmute' | 'solo' | 'unsolo' (audio only; any solo silences non-solo tracks) | 'hide' | 'show' | 'rename' (needs name) | 'duck' | 'unduck' (audio only: dip this track under speech detected on the other audio tracks — transcript word timings when avail
  • cut_to_angle MULTICAM angle switch. The angles are ordinary video tracks stacked over each other (sync them beforehand — clips of the same take on V1..Vn); this razors the whole angle stack at `atFrame` and keeps only `chosenTrackId` live from there to the next cut — the other angles' clips are DISABLED, not del
  • move_clips Moves clips to new positions (linked partners follow automatically). Each move: clipId, toStartFrame, optional toTrackId (same-kind track). Overwrite semantics — landing on another clip trims it like a drag-drop.
  • set_active_timeline Sets which timeline the project opens on (and what the user sees if the editor is open). Purely a convenience — every tool here takes an explicit timelineId regardless.
  • set_project_settings Updates a timeline's fps / width / height (clips keep their timing; content re-fits) and/or renames it. Only provided fields change.
  • search_media Semantic search over the project's media. Visual scope matches what is IN the picture (describe a shot: 'aerial city at night'); spoken scope matches transcribed speech (exact words, ranked first, with a snippet). Hits: {mediaRef, timeSec (best moment), fromSec, toSec, score, scope}. Requires the us
  • remove_words Text-based editing: cuts the given transcript words OUT of a clip as ripple deletes (everything after each cut shifts left). wordIndices are positions in get_transcript's words array for the clip's media. Contiguous indices merge into single cuts. The go-to tool for removing filler words or tighteni
  • remove_silence Cuts silent gaps inside a clip: any pause between transcribed words longer than minGapSec becomes a ripple delete (a small margin is kept so speech never clips). Typical minGapSec: 0.6 tight, 1.0 balanced, 1.5 loose.
  • undo Reverts the most recent edit THIS agent session made to the project (one step per call; repeat to go further). Cannot revert other tabs' or the user's edits.
  • inspect_media Looks INSIDE a source asset. Returns ONE contact sheet — every requested moment as a labelled cell in a single grid image — plus a per-cell fingerprint. Pass atSec (max 12 timestamps, seconds); combine with get_media's sceneSamples for an instant storyboard of the whole file. Shows the RAW source; u
  • inspect_timeline WATCHES the cut. Composites every video layer at each requested frame and returns ONE contact sheet — the frames as labelled cells of a single grid image — plus, per cell, the visibleClipIds that contributed pixels and a fingerprint. Pass frames (timeline frame numbers, max 12). Use after every edit
  • get_problems What has gone WRONG in the user's editor — renders that failed or stopped, footage that would not decode, chunks that could not be prepared for playback, exports that failed — each with WHERE (the timeline and frames, the source and its own frames, the footage and frame the engine could not decode)
  • get_bug_report Prepare a BUG REPORT for the user: it opens in Frapea (Problems → Create bug report) for them to read and save. The report itself is NOT returned to you — it would leave the user's machine before they have seen it. You get a summary: open problems, media counts, and how many of the user's own words
  • verify_timeline RENDER a timeline the way an export would and report what does not work — call it before you call any timeline done. inspect_timeline shows a few frames through the preview path, which quietly substitutes a nearby picture where a frame cannot be rendered; this renders every motion segment the timeli
  • insert_clips Ripple-inserts media segments: everything at/after atFrame shifts right to make room (clips under the cut split). Same clip shape as add_clips. Use to splice a shot INTO an existing sequence without overwriting.
  • organize_media Pool file operations. action: 'rename' renames the real file on disk (needs newName; clips referencing the old name go offline). 'delete' UNLINKS the file from the media pool — the real file on disk is NOT touched; clips using it go offline until it is added again.
  • read_skill Returns Frapea's agent guide: editing conventions, tool workflow tips, the current feature surface, and the CREATIVE MANDATE — how far to run with a terse brief (source stock footage, sounds, voiceover, motion graphics and deliver a finished video vs. when to hand control back to the user). Read onc
  • await_user_action Waits (up to ~45 s per call) for the user to resolve a pending Frapea prompt — e.g. the folder-permission dialog another tool just opened. The user cannot see tool calls: BEFORE waiting, always say in your visible reply what to click in the Frapea tab, or they will never know they must act. Returns
  • open_project Navigates the user's Frapea tab to a project so they can WATCH the edit live. Not required for editing — every tool works headlessly; use this for show-your-work moments.
  • close_project Navigates the user's Frapea tab back to the project manager and releases this session's headless runtime for the project.
  • new_project Creates a project. By default it is created in the browser's own storage, which needs no permission and no click: the project id comes back immediately and you can start working. The user can turn it into a real folder on their disk whenever they want (Cmd/Ctrl+S, or File → Save to a Folder) without
  • connect_media_folder Asks the user to attach a folder of THEIR OWN source footage to the project — opens a dialog in Frapea with a 'Connect folder' button. Only a human can do this (browser security gesture): tell the user IN YOUR REPLY to click it, then call await_user_action with the returned actionId; on 'granted', g
  • trim_clips Adjusts one edge of a clip (linked A/V partners follow). edge: 'start' trims/extends the in-point, 'end' the out-point. deltaFrames > 0 moves the edge right, < 0 left — e.g. edge 'end', delta -12 shortens the clip by 12 frames. Extending is limited by the source material.
  • get_analysis_status How far the project's media analysis has got. Analysis runs BY ITSELF whenever media is connected — never start it. Returns percent (0-100) — which reaching 100 only means nothing is OUTSTANDING, so always read `failed` beside it and call retry_analysis on anything that failed — done/total/pending i
  • request_ai_models Asks the user to enable Frapea's on-device AI analyzers (picture search, speech). Opens a dialog in every Frapea tab and returns an actionId — tell the user IN YOUR REPLY to confirm it, then call await_user_action and poll get_analysis_status until models are enabled. Call this when get_media report
  • start_visual_indexing Indexes the project's pictures for search_media. Usually not needed: indexing is automatic and this only nudges the queue to re-check now. When the user switched automatic indexing off, this asks for every video and image to be indexed. Returns the same payload as get_analysis_status.
  • start_transcription Transcribes one asset even if automatic transcription is switched off. Speech transcripts otherwise appear on their own. Returns the project's analysis status; poll get_analysis_status, then read get_transcript.
  • get_job_status Status of a background job started by a job-returning tool (generate_voiceover, verify_timeline, measure_loudness): {state: queued|running|done|failed|cancelled, progress: 0-1, detail, ...result fields such as mediaRef when done; verify_timeline, measure_loudness puts its report in `result`}. Poll e
  • list_voiceover_models The text-to-speech providers Frapea can generate voiceovers with. Returns providers[]: the FREE in-browser models straight from the TTS registry ({id, label, languages, voices: [{id, label, language, gender, grade}], modelAssets, state: {phase: needs-download|downloading|ready|error}}), plus the PRE
  • generate_voiceover Generates an AI voiceover from a script, entirely on-device. The WAV lands in the project's media library as a normal audio asset (with waveform and analysis), the script is stored as asset metadata, and a script-corrected word-level transcript is written so captions work immediately. CALL THIS BEFO
  • search_stock_media Searches the Pexels stock library (photos or videos) with the user's connected API key. Returns items with id, dimensions, duration (videos), author, thumbnail url, available video qualities, and a `downloaded` flag telling whether the asset is already in the project's media pool. If no key is conne
  • download_stock_media Downloads one Pexels asset into the project's media pool as a virtual file at the Library root (name `pexels-<id>.jpg|.mp4`). Asynchronous: the first call accepts the download and returns its state; CALL AGAIN with the same arguments to poll — state becomes 'done' with the asset's mediaRef, ready fo
  • search_sounds Searches the Freesound library (SFX, ambience, foley) with the user's connected API key. Every item carries what you need to JUDGE the sound without hearing it: the uploader's full description, tags, duration, community rating and download count, format/samplerate, and — when analyzed — AudioCommons
  • download_sound Downloads one Freesound sound (its HQ MP3 preview, ~128 kbps — plenty for SFX/ambience) into the project's media pool as a virtual file at the Library root (name `freesound-<id>.mp3`). Asynchronous: the first call accepts the download and returns its state; CALL AGAIN with the same arguments to poll
  • add_sfx frapea's BUILT-IN sound-effects pack — synthesized, licence-free, no API key, no download wait. Reach for this FIRST; use search_sounds only for something the pack does not cover (ambience, foley, a specific real-world object). Call with no `ids` to get the catalogue: each sound carries what it soun
  • manage_queue Full control of the background work queue. action 'list' returns every queued/running item across all projects (analyses, proxies, beats) plus the visible task rows (downloads, voiceover jobs, failures) with a cancellable flag. action 'cancel' stops ONE kind of work for ONE asset — queued or already
  • retry_analysis Runs ONE analysis of ONE asset again — picture indexing or speech transcription — clearing whatever failure was recorded for it. Use when get_media shows phase 'failed' and the error looks worth another go, or when you want a fresh result for a file that changed meaning. Returns the project's analys
  • set_keyframes Animates one clip property. property: opacity | volume | positionX | positionY | scaleX | scaleY | rotationDeg | pitch | yaw | anchorX | anchorY | cropLeft | cropTop | cropRight | cropBottom | cropSoftness. Keyframes are stamped in SOURCE frames (frames into the media, i.e. timelineFrame - startFram
  • apply_layout Arranges clips into a screen layout by writing ordinary transform + crop values (first clipId → first cell). layout: full | side-by-side | top-bottom | pip-top-left | pip-top-right | pip-bottom-left | pip-bottom-right | grid-2x2 | main-sidebar | three-up. mode 'fit' letterboxes each source in its ce
  • track_faces Finds every FACE in a video clip and stores one independent path per person — position, size and head rotation (nod/turn/tilt) per frame. Queued, not immediate: poll list_face_tracks until state is 'ready'. Re-running on the same clip REPLACES its previous run and keeps the same trackId, so clips al
  • list_face_tracks Lists face-tracking runs and the people each one found: faceId, name, frame range, how many frames it was actually visible for, and how many gaps it has. Sample data is deliberately not returned. Use this to poll a queued run and to pick a faceId for bind_face.
  • merge_faces Joins two or more faces from one run into a single person — for somebody who walked out of the shot and came back. REFUSED when any two of them appear on the same frame, since they cannot then be one person. The earliest face's id and name survive, so existing bindings keep working, and the time bet
  • bind_face Makes a clip FOLLOW a tracked face — the way to stick a mask, label or blur onto somebody's head. Movement is relative to where the face was first seen, so the clip keeps the framing it already had and only inherits the motion. Pick what to copy with channels, and what happens while the face is miss
  • organize_pool THE MEDIA POOL'S SHAPE — bins (the pool's folders) and what sits in them. Use it to tidy a project: group the footage, the voice-over, the music and the graphics instead of leaving eighty files at the root. Bins are VIRTUAL and live in the project, not on disk. Moving an item between bins NEVER touc
  • measure_loudness MEASURE THE MIX — you cannot hear it; this is how you check it. Mixes the timeline's audio offline exactly as an export does (every audio track, nested timelines, fades, volume keyframes, clip audio effects, ducking, mute/solo) and measures it with EBU R128 / ITU-R BS.1770 — the same meter export lo
  • duplicate_timeline Copy a timeline under a new name — a backup of the cut before a review round changes it, or a variant to try something on. A DEEP copy: new ids for the timeline, its tracks, clips and transitions; links between clips (A/V pairs, caption groups) are kept, inside the copy. Nested timelines are copied

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