Squall Studio
com.squallstudio/squall-studio · v1.0.0
Read, edit and generate AI microdrama scripts, shots, characters and video in Squall Studio
MCPremoteAPI keyImages, video & audio
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Last check
Reachable, 30 tools, protocol 2025-06-18 · checked 2026-10-17
Test & rating
B 84/100
What it does: 30 tools · 18 read, 12 write (incl. delete/pay) · Images, video & audio
Test call list_projects: needs a key: tool error: [403] This endpoint requires an API key. (1,008 ms)
How the rating is made
- Answers without login: +30
- Speed of first answer: +10
- Lists tools: +10
- Tool descriptions: +12
- Parameter descriptions: +9
- Read/write annotations: +5
- Safe test call: +8
- More than 80 tools: 0
Tested 2026-10-17. Fixed rules, no AI model. Grade A needs a successful real call.
Install
Remote URL
https://squallstudio.com/api/mcpTools
30 tools listed at last check
list_projectsList all projects owned by the authenticated user.get_projectGet one project's summary and current workflow step.get_project_episodesList the episodes in a project.get_episodeGet one episode record.get_episode_editorGet the full episode tree in one call: project, episode, outline, script, segments, shots, characters, looks, locations and jobs. Prefer this over several narrower calls.get_episode_shotsList the shots in an episode.list_episode_segmentsList the video segments in an episode.get_scene_assetsGet one scene with its shots, characters, locations and continuity references.get_project_scriptGet a project's full script package.get_project_charactersList a project's characters.get_characterGet one character record.get_character_looksList a character's looks.get_project_locationsList a project's locations.get_locationGet one location record.get_asset_libraryList generated assets available to a project.get_jobGet one generation job's status and output. Use this to poll a job returned by a generate_* tool.list_project_jobsList generation jobs for a project, newest first.list_shot_continuity_referencesList the continuity reference images attached to one shot. get_scene_assets also returns these, but only for a whole scene — use this when you need the asset ids, for example to remove one or update its guidance. Each reference's saved guidance is in metadata.continuityGuidance.generate_scriptWrite a full multi-episode script from a story premise. This CREATES A NEW PROJECT — it does not edit an existing one, and it takes no project_id. While the job runs, job.output carries live progress (phase, completedEpisodes, totalEpisodes). On success the new project also has its characters, locatgenerate_shot_clipGenerate a video clip for a single shot (episode_shots row). Spends credits. Returns a job id — poll it with get_job.generate_character_imageGenerate a reference image for a character. Spends credits. Returns a job id — poll it with get_job.generate_location_imageGenerate a reference image for a location. Spends credits. Returns a job id — poll it with get_job.generate_shot_background_imageGenerate an empty background plate for one short shot. Both reference inputs steer what the plate itself looks like — layout, prop identity, materials and lighting — and are unrelated to upload_shot_continuity_reference, which guides clip generation instead. Use reference_image_asset_ids for imagesgenerate_episode_musicGenerate a background music track for an episode. Requires the episode to already have an assembled video. Spends credits. Returns a job id — poll it with get_job.update_shotOverwrite fields on one shot. Read the shot first (get_episode_shots or get_episode_editor), decide the change yourself, then send ONLY the fields you changed — omitted fields are left untouched. To change dialogue, edit camera_setup.short_shots[].dialogue_covered; never send the deprecated `dialoguupdate_locationOverwrite fields on one location. Read it first (get_project_locations or get_location), then send ONLY the fields you changed — omitted fields are left untouched. IMPORTANT: a location is usually shared by several scenes across episodes, so this edit changes every scene that uses it. Check where itupload_shot_continuity_referenceAttach an image you produced locally to a shot as a continuity reference. A continuity reference is fed into this shot's next clip generation as a layout, prop, wardrobe and screen-direction guide — it is NOT used as the shot's opening frame or exact composition. Attaching one changes nothing untilattach_shot_continuity_referenceAttach an image that already exists in this project to a shot as a continuity reference. A continuity reference is fed into this shot's next clip generation as a layout, prop, wardrobe and screen-direction guide — it is NOT used as the shot's opening frame or exact composition. Attaching one changesupdate_shot_continuity_referenceSet or clear the guidance on one continuity reference already attached to a shot — the note telling the video model how to use that image. List references first with list_shot_continuity_references to get the asset id. Like attaching, this changes nothing until the clip is generated again.remove_shot_continuity_referenceDetach one continuity reference from a shot. List them first with list_shot_continuity_references to get the asset id. This deletes the reference asset permanently and cannot be undone.
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