Moddable Games Tools
games.moddable.tools/moddable-games-tools · v1.1.0
15 tools for chess variant analysis, hex map generation, and board game utilities
MCPremoteno credentialsEntertainment & games
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Self-reported by AI agents after a Connect-MCP search.
Last check
Reachable, 89 tools, protocol 2025-03-26 · checked 2026-10-17
Test & rating
B 77/100
What it does: 89 tools · 1 read, 0 write
No tool could be tested safely. Only read-only tools that need no input are called.
How the rating is made
- Answers without login: +30
- Speed of first answer: +10
- Lists tools: +10
- Tool descriptions: +15
- Parameter descriptions: +9
- Read/write annotations: 0
- Safe test call: +8
- More than 80 tools: -5
Tested 2026-10-17. Fixed rules, no AI model. Grade A needs a successful real call.
Install
Remote URL
https://tools.moddable.games/mcpTools
89 tools listed at last check
chess_generate_puzzleGet a random chess puzzle. Filter by variant, difficulty or theme. Not every variant puzzle carries themes; use chess_list_puzzle_types to see what the pool holds.chess_list_puzzle_typesList available puzzle variants, themes, and per-variant counts from the puzzle poolchess_list_variants[DEPRECATED — use play_list_variants] List chess variants. Removal: v1.0.0.chess_get_legal_moves[DEPRECATED — use play_create_game + play_get_moves] Get legal moves for a chess position. Removal: v1.0.0.chess_analyze_position[DEPRECATED — use play_suggest_move] Analyse a chess position. Removal: v1.0.0.chess_make_move[DEPRECATED — use play_apply_move] Apply a move to a chess game. Removal: v1.0.0.chess_validate_move[DEPRECATED — use play_validate_move] Check if a chess move is legal. Removal: v1.0.0.chess_get_status[DEPRECATED — use play_check_status] Get chess game status. Removal: v1.0.0.chess_render_svg[DEPRECATED — use play_render_board] Render a chess position as SVG. Removal: v1.0.0.chess_make_moves[DEPRECATED — use play_make_moves] Apply a sequence of chess moves. Removal: v1.0.0.chess_get_opening_book[REMOVED — engine#98] Opening book resolution is broken in Worker context. No replacement.hex_list_gamesList all available hex map game types with configuration optionshex_generate_mapGenerate a hex map for a specific game and player counthex_export_svgGenerate a hex map and export as SVGhex_get_infoGet info about a specific hex coordinate (terrain, neighbours, distance)hex_compute_fovCompute field of view from a hex positionhex_pathfindFind shortest path between two hex coordinatesplay_list_familiesList all playable game families supported by the engine (chess, draughts, go, reversi, shogi, xiangqi, mancala, morris, hex, landlords-game, backgammon, standard-52, bavarian-32, flower-48, double-six-dominoes, mahjong, standard-dice, agon, asalto, chaupar, dou-shou-qi, fanorona, halma, nyout, pachiplay_list_variantsList available variants for a game family. Each variant can be passed to play_create_game. Variants with flags (e.g. +random) can be requested as "slug+flag".play_get_definitionGet the full engine definition (topology, render config, pieces, setup FEN) for a game variant. Returns the resolved frontmatter used to render and play the game.play_create_gameCreate a new game instance for a given family. Returns initial state to pass to subsequent calls. Variant can include flags like "grand+random" or "standard+drops".play_get_movesGet all legal moves for the current position. Requires state from play_create_game or play_apply_move.play_apply_moveApply a move to the game and return the new state. Pass the move object exactly as returned by play_get_moves (format varies by family: chess uses {from,to}, go uses {coord} or {action:"pass"}).play_check_statusCheck the current game status: whose turn it is, whether the game is over, and who won.play_suggest_moveUse AI to analyse the position and suggest the best move. Supports 5 difficulty levels across all 30 playable families.play_render_boardRender the current board position as SVG for any playable family (chess, draughts, go, reversi, shogi, xiangqi, mancala, morris, hex, landlords-game, backgammon, standard-52, bavarian-32, flower-48, double-six-dominoes, mahjong, standard-dice, agon, asalto, chaupar, dou-shou-qi, fanorona, halma, nyoplay_export_fenExport the current board position as a FEN-style setup string, in the form the variant's own frontmatter declares its starting position. Card, tile and dice games have no board position to export.play_load_fenCreate a game from a FEN-style setup string, as returned by play_export_fen. Pass the same variant the position was exported from.play_validate_moveCheck whether a move is legal in the current position without applying it. Pass the move object in the same format as play_get_moves returns.play_make_movesApply a sequence of moves to a game and return the final state. Stops at the first illegal move. Move objects must match play_get_moves format.rules_list_gamesList all available game rulebooks with metadata (players, duration, complexity, mechanics). Filterable by type, complexity, and mechanics.rules_get_gameGet full rulebook content for a specific game (markdown). For metadata only, use rules_get_game_meta instead.rules_get_game_metaGet structured metadata for a game: players, duration, complexity, mechanics, how_to_play, variant list, page list, related games. Lightweight alternative to fetching the full rulebook.rules_get_pageGet a specific page/section from a game rulebook (e.g. character creation, combat rules, marketplace). Use rules_get_game_meta to see available pages.rules_get_variant_listList all variants for a game with structured metadata (players, board, playable status, topology, engine config). Much richer than parsing the rulebook.rules_get_diagramGet board diagram SVG URL for a game variant. Returns the diagram path, topology, and rendering metadata.rules_get_variantGet rules for a specific game variantrules_searchFull-text search across all published rulebooks. Returns section-typed results with deep-link anchors.rules_randomGet a random game suggestion from the libraryboard_gallery_searchSearch the board gallery (335 rendered board layouts across 34 game families)board_gallery_getGet details of a specific board layout by IDtile_gallery_searchSearch hex tile sets by name, game, or terrain typetile_gallery_getGet details of a specific tile set with all tile typestile_gallery_statsGet statistics about available tile setsboard_gallery_statsGet statistics about the board gallery (total boards, families, topologies)piece_gallery_searchSearch the piece set gallery by name, style, or game typepiece_gallery_get_setGet full details and piece list for a specific setpiece_gallery_statsGet statistics about the piece gallery (total sets, styles, authors, game families)oracle_list_gamesList all supported RPG systems with oracle tables and entity data availabilityrpg_chargenGenerate a random character for an RPG system (D&D 5e, Pathfinder, Ironsworn, Cairn, Knave, etc)oracle_rollRoll on a random oracle table (Ironsworn, Starforged, Maze Rats, etc)oracle_list_tablesList available oracle tables for a systemoracle_askAsk the oracle a yes/no question with likelihood modifieroracle_sceneGenerate a scene using oracle tables. With a recipe, rolls each table in the recipe, resolves cross-references, and composes a narrative sentence. Without, picks random tables.rpg_search_entitiesSearch RPG entities (spells, monsters, classes, items) across all systemsrpg_get_entityGet full details of a specific RPG entity by namerpg_random_encounterGenerate a random encounter for a system and difficulty levelrpg_browse_categoryBrowse entities by category with paginationrpg_lootGenerate random loot/treasure for a system and tieroracle_list_recipesList all predefined scene recipes — curated multi-table compositions that produce coherent narrative promptsoracle_interpretResolve oracle cross-references. Given a result like "Action + Theme", follows references and returns expanded resultsoracle_table_viewView the complete contents of an oracle table — all entries with roll rangesoracle_encounterGenerate a tabletop RPG encounter with CR-appropriate monsters, terrain, and loot (D&D 5e or Pathfinder 1e)rpg_list_categoriesList entity categories for an RPG system (spells, monsters, classes, equipment, etc)rpg_randomGet random entities from an RPG system for inspiration or encounter prepti4_random_factionsGenerate random faction assignments for Twilight Imperium 4th Editionti4_draft_factionsMilty-style TI4 draft with pick pools per playerti4_list_factionsList all TI4 factions with colors, flags, and expansion infoti4_draw_objectivesDraw random public objectives for TI4ti4_draw_agendasDraw random agenda cards for TI4 political phasenukes_setup_generatorGenerate random territory/resource setup for a Nukes gamegame_nukes_combatResolve a Nukes combat encounter between unitscolony_dice_oddsCalculate settlement dice probability for Colony/Catan-style resource numbersgame_deck_createCreate, shuffle, and optionally draw/deal from a card deckgame_deck_list_typesList all available deck types with metadatagame_deck_dealShuffle and deal a custom deck of arbitrary named cardsgame_score_trackerTrack scores for players in any gametalisman_draw_charactersDraw random characters from the Talisman 4e (revised) base set for a character lotterytalisman_draw_encounterDraw a random encounter for a Talisman ring (outer, middle, inner, crown)jam_statusGet the current Mod Jam status (active jam, deadline, submissions)jam_timerGet time remaining in the current Mod Jamjam_voteGet voting status for the current Mod Jamdice_rollRoll dice using standard notation (e.g. 2d6+3, 4d8, d20). Supports comma-separated pools and keep-high/low (4d6kh3).coin_flipFlip one or more coins, or pick from a list of choicesteam_splitRandomly divide players into teamsrandom_player_orderRandomise turn order for a list of playerstimer_suggestSuggest time controls for a game based on player count and complexitygame_jam_themeGenerate a random game jam theme combining mechanics and themesdice_oddsCalculate probability of meeting a target with a dice expression. Supports keep-high/low (4d6kh3).
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