Connect-MCP

Guild Wars 1 Build Compiler

io.github.Graphmaxer/gw1-mcp · v1.1.3

GW1 build compiler: skill data, template code encode/decode, validation, hero roster. Read-only.

MCPremoteno credentialsAnalytics & marketingEntertainment & games

Reported outcomes

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Last check

Reachable, 8 tools, protocol 2025-06-18 · checked 2026-10-17

Test & rating

A 100/100

What it does: 8 tools · 8 read, 0 write · Analytics & marketing, Developer tools

Test call list_heroes: worked (1,139 ms)

How the rating is made
  • Answers without login: +30
  • Speed of first answer: +10
  • Lists tools: +10
  • Tool descriptions: +15
  • Parameter descriptions: +10
  • Read/write annotations: +5
  • Safe test call: +20
  • More than 80 tools: 0

Tested 2026-10-17. Fixed rules, no AI model. Grade A needs a successful real call.

Install

Remote URL
https://gw1-mcp.graphmaxer.workers.dev/mcp

Tools

8 tools listed at last check
  • get_skill Look up a single GW1 skill by exact English name or by template skill id. Returns full stats (energy, activation, recharge, adrenaline, sacrifice), profession, attribute, campaign, elite flag and description. If the name is not found, returns the closest matches so you can correct spelling. Use this
  • search_skills Search the full GW1 skill database by profession, attribute, campaign, elite flag or name fragment (valid values are documented per parameter). Returns compact records, at most `limit` of them alongside a `total` count of every match — a full page is not the whole result, page with offset. Use get_s
  • decode_template Decode an in-game GW1 skill template code (e.g. "OwpiMypMBg1cxcBAMBdmtIKAA") into professions, attribute allocations and the 8 skills with their stats and descriptions. Whitespace and line wraps in the pasted code are tolerated. This decodes a SINGLE build code; for a multi-hero paw-ned2 team blob,
  • decode_pawned_team Decode a paw-ned2 team build blob (the 'pwnd0001...>...<' format shared on PvXwiki team pages and by the paw-ned2 tool) into its individual builds: player/hero label, description, and each skill bar fully decoded. Whitespace and line wraps in the pasted blob are tolerated. For a single (non-team) bu
  • encode_template Compile a build (professions, attributes, 8 skills by exact English name) into an official in-game template code. The build is validated first; on rule violations the errors are returned instead of a code. Unknown skill names return closest-match suggestions. IMPORTANT: template codes MUST come from
  • validate_build Check a build (professions, attributes, 8 skills by exact English name) against Guild Wars 1 rules: one elite max, profession/attribute ownership, primary attributes, duplicates, rank ranges. Returns { valid, errors, warnings } without encoding — use encode_template instead when you also want the te
  • get_hero Look up a GW1 hero by name or by id (GWCA HeroID, matching the AccountExport plugin output). Returns profession, campaign and how the hero is unlocked. Remember: heroes can equip any skill unlocked at ACCOUNT level, but NO PvE-only skill at all — including Signet of Capture. validate_build with forH
  • list_heroes List all GW1 heroes, optionally filtered by profession or campaign name. Useful for team-building: shows which professions are coverable by heroes and how each hero is unlocked.

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