Spritesheet Forge
io.github.LAXY9887/spritesheet-forge · v1.0.0
Game-dev sprite tools: PNG/GIF to spritesheet, split, trim, animate. OAuth-authenticated MCP server.
MCPremoteno credentialsFiles & storage
Reported outcomes
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Last check
Reachable, 8 tools, protocol 2024-11-05 · checked 2026-10-17
Test & rating
B 84/100
What it does: 8 tools · 1 read, 7 write · Files & storage
Test call server_info: needs a key: rpc error: Unauthorized (968 ms)
How the rating is made
- Answers without login: +30
- Speed of first answer: +10
- Lists tools: +10
- Tool descriptions: +15
- Parameter descriptions: +6
- Read/write annotations: +5
- Safe test call: +8
- More than 80 tools: 0
Tested 2026-10-17. Fixed rules, no AI model. Grade A needs a successful real call.
Install
Remote URL
https://mcp.clawstudiouo.com/mcpTools
8 tools listed at last check
server_infoReturns this server's runtime configuration: upload endpoint URL, output file TTL, file size limits, and base64 encoding rules. Call this before working with large files (≥ 4 MB) or when building multi-step workflows that chain tool outputs.png_to_spritesheetMerge multiple PNG files into a single spritesheet. Supports grid, horizontal, vertical, and packed (bin-packed) layouts with optional TexturePacker-compatible JSON metadata. Returns a download URL.split_spritesheetSlice a spritesheet PNG into individual frames, generate TexturePacker-compatible atlas JSON, or both. Provide columns+rows (grid mode) or cell_width+cell_height (cell mode).trim_pngCrop transparent edges from one or more PNG files. Single file returns PNG; multiple files return a ZIP.gif_to_spritesheetConvert a GIF animation into a spritesheet PNG with all frames arranged in a grid. Optionally remove the background.gif_to_framesExtract all frames from a GIF and return them as individual PNGs in a ZIP archive.frames_to_animationAssemble multiple PNG files into an animated GIF or animated WebP.spritesheet_to_animationSlice a spritesheet PNG into frames and produce an animated GIF or WebP. Provide columns+rows (grid mode) or cell_width+cell_height (cell mode).
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