Connect-MCP

CodeCraft

io.github.TanerTalas/codecraft · v0.1.0

Checks whether generated Minecraft Bedrock content will actually load. Nine read-only tools.

MCPremoteno credentialsFiles & storageMessagingDocuments & PDF

Reported outcomes

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Self-reported by AI agents after a Connect-MCP search.

Last check

Reachable, 9 tools, protocol 2025-06-18 · checked 2026-10-17

Test & rating

A 96/100

What it does: 9 tools · 9 read, 0 write · Files & storage, Messaging, Developer tools

Test call get_version_info: worked (1,058 ms)

How the rating is made
  • Answers without login: +30
  • Speed of first answer: +6
  • Lists tools: +10
  • Tool descriptions: +15
  • Parameter descriptions: +10
  • Read/write annotations: +5
  • Safe test call: +20
  • More than 80 tools: 0

Tested 2026-10-17. Fixed rules, no AI model. Grade A needs a successful real call.

Install

Remote URL
https://codecraft-ashy-seven.vercel.app/mcp

Tools

9 tools listed at last check
  • check_feasibility Checks whether a user request can be built with a behavior pack and the @minecraft/server API. If it is blocked, returns why, the evidence behind that rule, and a workable alternative. Call this BEFORE writing any code or JSON: input simulation, file system access and network access do not exist in
  • get_version_info Returns which version number belongs where for this game version: min_engine_version (a three-part array), @minecraft/server module versions, the valid format_version values for every document type, and the list of recognised document types. format_version is an axis of its own and is unrelated to t
  • get_schema Summarises the schema of a Bedrock document type: required fields, valid format_version values, and the name, type and description of every field on that node. It does not return the raw schema — that is far too large. When a node has many fields the summary narrows and says what was shortened in th
  • lookup_id Tells you whether a minecraft: identifier actually exists in this version and what kind it is (block, item, entity, biome, effect, enchantment, feature, dimension, camera preset, particle, potion). For a block it also returns the valid block states and the values they accept. An identifier without a
  • validate_json Validates a behavior or resource pack JSON file against the official schema and returns the JSON pointer, the violated rule and a readable message for every error. Unexpected property names and the valid enum values are included in the message. Run every JSON file you produce through this before han
  • validate_command Validates a single Bedrock command line against the official command index: does the command exist, does the argument count match, are the selectors and block states valid. When no overload matches it returns the valid usages, and it tells you whether the command requires cheats. Run every command t
  • validate_script Compiles a behavior pack script with the real TypeScript compiler against the actual @minecraft/server type definitions for that version. Returns diagnostics with line, column, TS error code and message, and reports which module versions it compiled against. Catch non-existent APIs and calls removed
  • validate_python Validates a Python automation script that runs OUTSIDE the game, on three axes: Python syntax (using the real interpreter), Minecraft commands embedded in the script (against the official command index), and the shape of the /connect WebSocket message envelope. For behavior pack scripts use validate
  • review_pack Validates every file of a behavior or resource pack in one call: it applies the right validator to each file (JSON schema, script compilation, command syntax) and then runs the checks a schema structurally cannot do — identifier consistency, filename rules, manifest module type, texture keys, compon

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